Tuesday Night Eternal

5. Tournament mechanics

5.1 Match structure

Matches in TNE events are played “best of 3”, a series of up to 3 games until one player has won 2.

In-client game results are considered final in the majority of cases. If players suspect an error due to a game bug, they may appeal to the TO for a final ruling (see 5.12 Bugs).

5.2 Play/draw rule

TNE does not use any ‘modified play/draw’ rules. The first player is assigned at random by Eternal at the start of each game.

5.3 Pregame procedure

Once a round begins, players must begin their match in a timely manner. Round pairings are listed in the Brackets section of the tournament’s Battlefy page.

Match pages list both players’ in-game usernames and decklist links. Opponents must friend each other in-client, then initiate their games using the friend challenge feature.

Within a few minutes of the round starting, if a player is late to join their match, the opponent should report it to the TO immediately.

10 minutes after the round starts, a game loss will be issued to unresponsive players. After another 10 minutes, a second game loss is issued (a match win for the opponent) and the late player will be dropped from the event.

Note that players may request a few-minute break before the current round is paired to avoid these penalties (see 5.9 Post-match procedures).

5.4 Disconnects

A stable connection is important for tournament play. Disconnects happen, and the TO will try to accommodate up to a point.

Players should notify the TO if their opponent disconnects. If they return within 5 minutes then the match may resume with a time extension. Extended or multiple disconnects may be penalized so as to not excessively delay the event.

5.6 Intentional draws are not allowed

There are no draws in TNE events. Games must be played until there is a winner, determined by the outcome of the game and its tiebreakers (there are no draws in Eternal), concession, or end-of-round tiebreakers (see 5.8 End-of-match procedure).

5.5 Intentional losses are allowed

A player may concede all remaining unfinished games in their match to their opponent at any point during a round. Their opponent will be awarded game wins for a winning match score.

Players must not take an intentional loss in exchange for any reward or incentive.

5.7 Dropping from a tournament

A player may resign from a tournament at any time. They must inform the TO, preferably before the start of the next round.

Players who drop after the TO begins the next round’s pairings will be paired that round. Dropping during an unfinished match will be treated as an intentional loss. If a player does not show up for their match, they will automatically be dropped prior to the start of the next round unless they contact the TO.

Players who have dropped may re-enter during the same round at the TO’s discretion. Players may not re-enter once the next round’s pairings have been generated. Any game losses from the drop remain forfeited.

If a player qualifies for the playoff rounds, then drops after the TO begins pairing the bracket, no player will be advanced to replace them.

5.8 End-of-match procedure

The TO will announce when the round time limit is reached. When this happens, no new games should begin, and play in unfinished games should be immediately suspended.

To determine the match winner, if one player has won more games, they win the match.

If both players have equal game wins (i.e. a 0-0 or 1-1 game record), the player whose turn it is must finish all game actions for their turn, then the winner is decided based on the game’s state after any end-of-turn effects from using the ‘End Turn’ button.

The players should communicate before pressing the ‘End Turn’ button. Both must pay attention to all effects, and disregard any that happen as the next turn begins. For complicated situations, either player may request that tournament staff observe the game before initiating this procedure (the TO will make the final ruling on any disputes).

The winner is determined by the following tiebreakers:

  1. The player at a lower health total loses.
  2. The player with fewer cards in their deck loses.
  3. The player who took the first turn loses.

Additional game wins will be awarded to the match winner so they have two total.

5.9 Post-match procedures

If a player’s match lasted the majority of the round, they may request a short break from the TO before the next round is paired. The TO will take this into account during pregame procedures.

If a player wishes to drop after their match, they should try to do so before the next round is paired.

5.10 Time extensions

The TO may give small extensions to the round time at their discretion for specific matches. Ex. extra time for featured matches, or to offset time used to handle match disputes and other issues.

5.11 Reported scores

Players are responsible for the accuracy of their match scores. While either player or the TO may report the score, players should verify the result. The TO must be notified during the current round to correct misreported scores. Any incorrect scores still in place when the next round’s pairings are generated may be considered final.

5.12 Bugs

There is little tournament staff can do about bugs (errors or cards that do not function as intended) in a digital game. In most cases, the outcomes and effects of bugs are ‘left as they lie’ and the game will continue if able. Bugs which break the game (ex. freezing the player’s input, prematurely declaring a winner) should be reported to the TO, who may allow the players to restart their current game. Tournament staff will try to list important known bugs in the event-start announcements, or report newly-discovered bugs between rounds. For the duration of any event, the TO may stipulate penalties for abuse of bugs that players have been informed about.